Based in Los Angeles KAIN THOMAS offers digital creative services. Including Mobile and Game Applications, User Interface, User Experience design and development across multiple platforms. Fluid Web Design for personal or businesses. Conceptual and 2D / Illustrative work for all types of media.
USER INTERFACE DESIGN / USER EXPERIENCE DESIGN / APP DESIGN / GAMES / BRANDING /
WEB DESIGN & DEVELOPMENT / CONCEPT DESIGN / ILLUSTRATIONS
The 100
Conceptual Design
To dig deep into client needs I utilizing my UI/UX skills and knowledge of software development to create robust user centric applications. Crafting a responsive design that is both intuitive and keeps it user friendly is a staple of development.
More about shared interest and hobbies then a traditional swipe dating app. Mohjo's UI is a fun interactive way to find matches with user's likes and dislikes.
mohjo
Dating
Users can add content that updates automatically. Visually useful information that will help you plot your next adventure with a unique 50's UI/UX vibe.
Scout
camping / hiking guide
Where Vintage meets modern. Small details like old illustrated icons were added to put a twist on the UI/UX.
A car way before its time.
Ford
Model T
A new spin an a staple of the app culture. What would Tinder's UI look like if it come out in the summer of 1987?
Tinder
1987 edition
With a greater emphasis on user rewards the FedEx UI needed a clear point of interest while keeping all the title sections visible.
FedEx
GERAPHIX / Mobile Health
Keeping with the dental theme it was important to have a clean white UI. Icons have a thin line look reminiscent of floss.
Pacific Dental
GERAPHIX / Mobile Health
The goal with Kroger's UI was to quickly and precisely get medical information to the user. Having all necessary results listed with additional content ready with a tap.
Kroger
GERAPHIX / Mobile Health
Disney's iconic imagery and color scheme was at the for front of this app's design . The UI/UX is something that would fit great with the Magic Kingdom.
Disney
GERAPHIX / Mobile Health
With full creative freedom with alight I went with a different approach while staying within the company style guide.
alight
GERAPHIX / Mobile Health
With abd a design was needed for a slightly minimized rewards header. One that still gave the needed information on how close the user was from their goals.
abd
GERAPHIX / Mobile Health
ERChealth's UI/UX was a requested gradient look with large tightly compact button interactions.
ERChealth
GERAPHIX / Mobile Health
Vivity's logo was implemented with the UI to increase brand awareness and keep theme elements concurrent.
Vivity
GERAPHIX / Mobile Health
A streamlined design with a client requested flat uniform feel. PiGN is a multi messaging and scheduling application.
PiGN
jixtra
A social network for alumni meet ups and exclusive information. USC requested a focus on UI/UX that stressed on seeing other users.
USC Alumni
The App Company
User's location determines coupons and savings. Bazomb's UI/UX is a combination of important information and visual attraction.
Where's BAZOMB?
Moyo
A companion app for Pokemon GO with an interactive map showcasing the locations of monsters. The app's UI not only gives names and details but user verifications system.
Poke Social
The App Company
Wireframes
Prototyping
Icons
UI Design
Mobile Signal
Microinteraction
Download
Microinteraction
Welcome to the world of Nostalgia. Land of big hair and louder groves. A rhythmic puzzle game fulled with fast pace action. Grab your guitar pick it's time for Manic Match!
DROPS a game with a twist - and turn. Try to line up the dots with the incoming colored rain drops by rotating the rainbow. Keep the clouds happy and avoid the toxic slimes.
Asset Creation
All Game Types
Variations
Animation
Character
Animation
Asset Overlay
Animation
The main game area is to put the user in a space that gives room for the UI and button functionality while still creating a bee hive feel.
Went for a loose painting almost water color look for backgrounds and splash screen. Logo was designed to keep with the theme of honey and honeycombs.
Keeping with the choose a level UI we wanted to make sure the reward system was simple and easy to grasp.
Knowing our user demographic was key in creating UI that was easy to read and is distinguishable.
In ultimate game type the players has nine boards to interact with. My design objective was to make sure elements respond to the users interactions while keeping the focus front and center.
A whimsical take on the classic we all know and love. I conceptually designed it for a wide range of users - keeping it family friendly.
From a UX stand point it has become a gaming staple to have visual feed back that encourages the user to keep going or try again and again.
The concept for the UI is to keep with the blocky theme and mimic it throughout the app for a cohesive experience.
Games and Interactive Media are at an ever increasing demand. Making fun and engaging experiences is the new high art of digital creation. I enjoy catering to all game development needs.
Drops
2D Game Design
kainthomas.com, the logo, apps, names, illustrations and related marks are trade marks of kainthomas.com or related entities.